This one took some time. We wanted to give it our full attention and go over every little detail. Normally, one person beats a game and then we go ahead and review it, but we actually wanted to talk this one out. While this is partially due to the ending (which I will address ad nauseum) we really wanted to see how our different choices affected different things. Also, I try never to do this, but seeing as the game has been out for a while there WILL BE SPOILERS. In order to address certain key issues I have to discuss them. They will be held to the ending of the game, though, and nothing leading up to that point will be spoiled. So I guess if you care just don't read the end. I'll warn you when it comes up. Now, there shall be no further delay.
I'm not going to lie, I almost don't know where to start. While the main game does have a few problems, a vast majority of the final chapter in Bioware's epic is nothing short of an amazing achievement. I really felt like my choices from the past two games were making a real impact. All the alliances I had formed were actually paying off. Even if some of the good I did came back to me in a small way, like running into an old acquaintance who did little more than talk, I still felt rewarded. I was glad to see that Bioware didn't forget characters that only had a miniscule role to play.
Except when I ran into this guy. Seriously, he's always been kind of a twat |
Despite no new additions to combat, the script and character development is just as good as ever. I've only played through it once so I don't know how different things can be. I've only heard a few stories of variations based on different decisions, but the dialogue I heard was still top notch. To see all of the relationships you have forged culminate in the end result is incredibly moving. That final moment when you talk to your crew one by one and call everyone who can't be there stands out as one of the best gaming moments of the year so far. Mass Effect has always been fantastic with the writing and storytelling and 3 is no different. However... I do have some beefs with the main game that I feel need to be addressed.
Pictured above: Character development |
Maybe I should just be happy that this never came back. |
Despite these issues, Mass Effect 3 is an absolute masterpiece. It's wonderfully told and completely engaging... until you get to the end. Yes, we here at the O and E have discussed it to death and we have plenty of issues with it. Some of these you've probably seen before, but I assure you, every last one of these complaints came out of conversations between the three of us. We didn't need any outside sources to tell us what was wrong. Spoilers exist beyond this point.
I'm going to be frank. The ending is a cop-out. It's almost as if they didn't know how to end the thing so they just nuked the galaxy in a sense. No, I don't mean the whole thing was destroyed, but the universe we fell in love with is essentially ruined. These are the reasons we hate it.
WHY THE FUCK IS THIS REAPER-CHILD THING HERE?
The second I saw this little bastard, my mouth dropped. His appearance and presence are completely unexplained and come out of nowhere. What is he? Beyond partially being the essence of the citadel (Huh) we have no real idea. Chances are he is in charge of the reapers, which makes him a reaper, but none of the other reapers appear like this. Okay, he leads them so it makes sense he could look different. Then why in the hell does he look like the kid we saw at the beginning and in Shepard's dreams? Can he read Shepard's mind? Reapers have never been known to do this, and if the leader of them can it better be goddamn established ahead of time. And the fact that he just tells Shepard his options and then just stands aside is also ridiculous. Why would the reapers just say, "ahhhh screw it," all of a sudden? They've been pretty determined and malicious before. Just because their logic is supposed to be beyond human comprehension doesn't mean you can just have them do stuff without explanation. It's called lazy writing, something the series has NEVER been known for.
Go play in the street, kid. The space street. |
THE REAPERS' JUSTIFICATION IS STUPID
So they want to harvest all of us because we will make synthetics that will eventually kill us and this is their way of saving and preserving us. Huh? Say that... again. But, you're all synthetics... and you're killing us. Shouldn't paradoxes blow up robots? Maybe they are too advanced and self-aware for that. Could have fooled me though, you know, with how stupid their reasoning is.
WHY DID THE REAPERS BUILD A ROOM THAT HOLDS THE KEY TO THEIR DEMISE?
That final room is reaaaaally stupid. Like... incredibly stupid. If I were going to invade a country, I would not create a control center that, if reached, could destroy all my forces, or worse yet, control them.That's just idiotic. And worse yet, when Shepard reaches it they just let him use the panels because their plans aren't working anymore, or something. Yeah, he got there... it's your room. Have some defenses that stop him. That room should be the most defended place in the galaxy if you're a reaper, and they didn't even put an alarm in it. And the synthesis option? It's science magic. Nothing more. Nothing less. As I said before, explain how things work. If you don't, you're just being lazy and probably including things that don't make sense.
SHEPARD IS FORCED TO ACT OUT OF CHARACTER
Shepard finds a way. That's what he does. The reapers told him repeatedly that he had no hope, and yet, there he is standing at the foot of their demise. However, when that little bastard child tells him to do one of three things, he just says, "okay," and does one. What? I couldn't even tell him to fuck off? Shepard just accepts one of three fates and that's it? My fellow writer El Jefe tried to just walk away from all of it and the game wouldn't let him. So much for my own personal Shepard.
"...Okay."- Commander Shepard |
This one hurt the most (but it's not the last issue). I didn't care if Shepard lived or died. I just wanted to see what the galaxy looked like after all my decisions came in to play at the end (and I'll touch on decisions in a minute), and the galaxy as I knew it is gone no matter what I do. What was the point? This is what I meant by "nuking the galaxy." The incredible universe that Bioware created no longer matters because they didn't feel like telling you what race relations looked like after the fall of the reapers. What a terrible move. Also, there is also the gaping plothole. In the ME2 DLC Arrival we are told that a mass relay explosion would take the system it's in with it. Apparently that's no longer the case. Why? Who knows. Maybe someone was lying, Maybe it was the same person that told us the ME3 day-one DLC wasn't on the disc already.
Little known fact: The energy released by a relay explosion is 99% crushed dreams. |
THE NORMANDY AND THE MYSTERY PLANET
This issue probably presents the most ridiculous leaps in logic. Why is the Normandy running from a relay explosion? That would imply they went through a relay, but why? Joker wouldn't have abandoned the battle or Shepard, so WHY THE HELL ARE THEY DICKING AROUND IN FUCKING SPACE? And when they crash-land on the stupid planet one of the people who gets off the Normandy is always someone who accompanied you on the final mission. You know, one of the people left unconscious at the foot of the beam that takes you to the citadel. That thing the reapers were defending personally. So that means Joker would have had to set the Normandy down nearby or send a shuttle down to pick up his or her limp body and then bolt back into space to run away like an ass. And he would have had to do all of that under fire from the freaking reapers. WHAT THE HELL HAPPENED?! UGHHHHHHHHHHHHHHHHHHHHHHHHHH!
Looks like leaving Earth was the wrong decision, asshole. |
ALL ENDINGS ARE ESSENTIALLY THE SAME
The endings having only tiny differences is downright insulting. The only differences that occur are the color of the beam, if the reapers fall over or fly up, and whether or not people have circuits running up and down their arms because you know... synthesis. So much for 16 different endings. Yes, Shepard can live or die, get killed by the Illusive Man, and Earth might get destroyed or saved, but do any of those things (besides being shot obviously, which just ends things there) really affect the overall ending? No. For the most part, the same shit happens.
OUR DECISIONS DIDN'T MATTER
This is the one. The grandaddy of all bullshit. The relays hurt the worst, but this one pissed me off the most. We were told all of our decisions would matter. That everything we have done would affect the outcome. And for a while it was true, until it mattered the most: the ending. As I've said, you get pretty much the same ending no matter what you do. And there's also the matter of all the relays blowing up. No matter what you've done. No matter who you've helped or hindered. No matter what huge changes you've made to the galactic stage... it's all undone. All the races are cut off from each other. Technology is set back hundreds of years. Forces fighting on other worlds are stranded and we don't even get to see how that pans out. Did you cure the genophage? Did you end the war between the Geth and the Quarians? Good for you. We will never see or know the effects of those decisions. They become pointless. And it's not just those decisions. It's every choice you've made across three different games. The hours you've spent creating the perfect save file to import into the next game feel wasted. Bioware told us those decisions would matter... and they didn't. It wasn't a miscommunication. It couldn't be. That's what they told us. I hate to say it, but based on that... we were kind of lied to. And trust me, I reaaaally hate saying that. I love Bioware. I really do. I respect that company above most others... but we were led to believe something other than the truth. There is one word to describe this: wrong.
That'll teach you to trust anything or anyone ever again! |