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Saturday, February 5, 2011

Anarchy Reigns


Running a blog that you hope one day turns into a legitimate gaming site that could become your full-time job isn't easy with only two people who take on as much news as possible, as well as write reviews and the occasional feature. True we have two feature writers, but that's all they do. It's not like they're getting paid. However, in such situations it's easy to get behind on stuff that you really don't want to, such as Platinum Games' series of teaser trailers for their new game Anarchy Reigns. Despite the opening, this new game is actually the topic of this article rather than a cry for new writers (I wouldn't mind it, though).

While Stephen has been mostly MIA for one reason or another, the only news I have managed to discuss is Sony's new hand-held and that CoD parody. As the biggest, and kind of only, huge fan of Platinum at the O and E I am kind of ashamed. In fact, I thought I had played all of their games until just now when I discovered they also released a DS game. Discounting that, though, I have played and loved Mad World, Bayonetta, and Vanquish so I consider myself a huge fan. Imagine my excitement when I saw this a week ago.


Recognize Jack from Mad World? Oh wait, you don't because NO ONE BUT ME PLAYED IT!

Since this teaser's release all of these characters and more have received their own individual trailers, which can easily be found by a trip to youtube. Cue my excitement and such. While the game is slated for a 2011 release, we don't really know anything beyond that... other than it looks like a beat-em-up. In the meantime, why don't you go read my incredibly amateurish review of Vanquish here and consider buying it.

Thursday, February 3, 2011

The Outlaw: A Brash and Boozed-up Bandit

“It’s been a long journey,” says The Outlaw after a long pull from his flask, undoubtedly containing something with a kick. “Hell, I don’t even remember half of it.”


Dead Space 2 Review


Dead Space 2 provided a bit of a problem for me. For one, I haven't written a review in a while so I'm a bit out of practice. For two, this is the first time I have ever reviewed multiplayer as well as factor it into the main game. In a game like Halo, that places a huge emphasis on multiplayer, I would have considered reviewing them separately, like we did with Reach. I opted out of doing that, though, for reasons that probably only make sense to me. So without further adieu, here is my review.

Dead Space has long been the symbol, at least for me, of the rebirth of Electronic Arts. After years of becoming the bad guy and profiting off of yearly bland, shit sequels, they took some time off and came back with a vengeance publishing several great titles, including Isaac Clarke's first horrifying adventure on the Ishimura. It was such a new experience for me that it was probably one of my favorite games of 2008. I know that it took a lot of influence from Resident Evil 4, but in a lot of ways I think it was better. Calm down fanboys, I'm right. For one, you could shoot AAAAND move at the same time. For two, the atmosphere creeped me out more than Resi 4's ever did. And for three, no dumb skank to escort around. But, I'm getting off topic.

Essentially, what I'm saying is, I thought Dead Space would be kind of hard to top. While I was excited for a sequel, I was afraid it might just be more of the same. While that isn't completely not true, it expands in a lot of places that makes it one of the best adventures I've had since I embarked on John Marston's quest to protect his family. It's not a revolution, but it sure is an evolution.

Story wise, it expands on what we've heard before. Unitologists are dumb and think that just because most of the world thinks their salvation equals a horrible death and transformation into a hideous monster that it shouldn't discourage them from unleashing it on the universe anyway. Fuckers. Also, they're religion is based on a lie and the man they claim to have died as a martyr actually did everything in his power to keep the center of their affections hidden, the marker. Basically, it's an alien artifact that keeps necromorphs from leaving their place of origin... or something. I never actually figured that out. But Isaac destroyed it which essentially wiped out the scourge... or so he thought.

The game starts off with Isaac waking up in an institution, not knowing how long he has been out. He is immediately thrust back into the fray, in one of the best opening sequences I have ever seen, as necromorphs have invaded the Sprawl, a city built on another planet. Isaac then must do what he does best as he takes on hordes of the monsters while dealing with his past. So how is the game better than the first? Let's go through it.

LOCATION
While the Ishimura was a great setting for the first game, it did get a little monotonous near the end. This all changes on the Sprawl. As an actual city, the environments vary a lot, which succeeds in throwing you off a lot more. You also feel like you're in a bigger, more realistic place and in a game like Dead Space that's important. It really hammers home the point that this place was inhabited by thousands of people that have all met an untimely death. It's sadder... and scarier.Sure, it has the highest population of undead monsters, but it also has a very active theatre community.

IT'S SCARIER
While the first game managed to frighten and unnerve me often, the second takes it further. Sure, hearing a common childrens' song sang in a slow, creepy voice and seeing people driven so insane all they can do his headbutt a wall until their head has a bloody dent in it is unsettling, but Dead Space 2... it's something else. I'm not going to give much of anything away, but there is one moment that takes place in a nursery that probably tops all of the human drama from the first game all on it's own. All except for Isaac's, maybe. The inclusion of new enemies also ups the ante. While the original necromorphs were pretty scary, we've de-limbed enough of them to be a little more comfortable... until the game puts you in a pitch black room with them, but that's not what I'm talking about. I don't remember their actual name, but I just call them raptors. For one, they're smart. They hide in the room and you'll occasionally see one move to new cover in the distance. They'll toy with you, and there are often several of them. You finally take aim at one and then the worst thing in the world happens. You hear a blood-curdling attack screech. You try to turn around, but it's too late. One throws you to the ground damaging you and then runs away before you can see where it went. You try to run. You turn a corner, but one is already there waiting. It knocks you down and tears off your head. You restart from your last save and stare into the room while crying because you know what lies ahead. You turn off the game and then end your life. Yup, Dead Space 2 is that hardcore.

Isaac sure knows how to pick 'em

ISAAC TALKS
I don't have a problem with playing as a silent protagonist, but there were some moments in Dead Space 1 when Isaac really needed to fucking talk. Well, he does now and it really adds to the character. You can really see his character progression come through and his confidence grow merely because he discusses things and emotes through words now. Also, he kind of has a soft voice which spits in the face of the gravely-voiced space marine stereotype.

MORE GUNS AND SPECIAL UPGRADES
This kind of falls into the evolution thing I was talking about earlier. All of the original guns are back plus a few new ones that I honestly didn't even buy. The mine gun would have probably come in handy against those raptors, though *shudders*. Once again, everything can be upgraded with power nodes just like in the first one. They even threw in some special powers that certain guns can get via the power nodes. The only one I got made my plasma cutter rounds set enemies on fire. So yeah, have fun with that.

HOLY SHIT MOMENTS
The cinematic fights are back and some of the ejection moments left me breathless. And shooting a window out to decompress the room sending necromorphs flailing into space while trying to shoot the emergency lockdown never gets old. I'm going to cut it off there, because I don't want to ruin anything.

I can see my space house from here!

If the single player was all there was to talk about, I would probably end things here. Hell, I might of even given the game a 10. Sure, sometimes there are difficulty spikes and things can get less scary when you die in the same place over and over again, but there has to be a real fear of death. The line between scary and difficult is either microscopic or non-existent and I honestly can't fault the game for that. Besides, for me it was just those raptors... those damnable raptors...

So, how about that multiplayer? It's actually really well implemented. It's a pretty simple idea that we've seen before, but it works. Basically, one 4-person team of humans tries to complete objectives while a 4-person team of necromorphs tries to stop them. The humans have the rifle and one other weapon of their choice (they unlock more as they level up). When you're a necromorph, you can choose between the pack (toddler), the baby one, a puker, and a spitter (you know, the ones with blades). There's only a few maps, but they are well designed. The real incentive to keep playing is leveling up. As you do so you unlock new suits, increased clip size, better necromorph abilities, and so on. While the suits are just for show, every upgrade actually feels useful which is more than I can say for some games. But are there problems? Unfortunately, yeah there are.

While the one mode of play is the only one that could make sense, it's still the ONLY one. The real issue, though, are the occasional GAME-BREAKING glitches. The worst one I've come upon has to be the disappearing objective. Say your team unlocks the next objective, which happens to be something you have to carry to another part of the map, BUT... it's not there. The very things the humans need to progress just doesn't exist. That basically leaves them to try to rack up as many kills as possible before they suffer an inevitable defeat. It's one of the most frustrating things I've ever had happen to me in a game. Other than that, sometimes, as a necromorph, I'll jump on a human who is completing an objective just before he finishes, only to just fall off. I wasn't shot or killed, I just latch on... and fall off. He then completes the objective which might even change the course of the game. I yell the dirty words when that happens.

D'AWWWWWWWWW :-D

So there you have it. Dead Space 2 has one of the most satisfying campaigns I've played in a while and also offers a pretty good multiplayer experience. Totally worth your time and money.

9 out of 10.
But seriously, if we did intermediate scores I'd probably give it a 9.5... but we don't so I won't.

Wednesday, February 2, 2011

PSP2 Gameplay Trailer Has The Worst Song Ever


Seriously, it's pretty bad. But beyond that, the trailer shows off some pretty cool games. Let's take a look.


LOOK AT ME! I HAVE A TOUCHSCREEN TOO!

I know it might sounds a little ridiculous, but Little Deviants actually looks the most interesting to me. Using the behind-screen touch pad to manipulate the world is a novel idea. However, most of it looks like stuff we've seen before. While it does look better than a PSP, it isn't exactly the PS3 in your pocket that some people claimed. All-in-all, it looks like Sony is just going back to making PSP versions of console exclusives which has never impressed me. While I am a huge fan of Uncharted, I honestly don't care about Resistance or Killzone. And even if I did, I'd rather enjoy full versions on a big TV instead of a 5 inch screen. But who knows, Sony could prove me wrong this time. Maybe.

Bulletstorm Disses Call of Duty In Parody Game, Duty Calls


We don't talk a lot about Call of Duty on the site because, to be honest, we think it's kind of been run into the ground. Nowadays, COD has more cliches than every show currently on air that involves some kind of genius thinker that has all the answers come to him when something coincidental happens. Well, you may remember when Epic lampooned that Halo ad, but that doesn't have anything on this. In an effort to put more advertising behind Bulletstorm, a short, actually playable game that parodies the COD franchise has been released, and it's actually pretty funny. Here's a playthrough.


All it's missing is nuke going off... again

While it might seem a little egotistical to attack a proven franchise, these are the guys who brought us Gears of War. I think they know what they're getting into. Besides, Cliffy B. could destroy Bobby Kotick. I actually want to see that now.

You can play it here!
http://www.thedutycalls.com/

Tuesday, February 1, 2011

The Outlaw's Least Favorite Game Moments: Dragon Age Origins Credits


As I sat in my room all day taking refuge from an arctic storm thinking about how I could top my last feature, I realized I couldn't. Much like my self-esteem, my writing has peaked too early setting forth a future of disappointments and lost-causes. Once again, the window to my life has been left open a little too wide, so let's get on with it.

I can understand that "epic", and I use the term very loosely in this case, music can really make a great ending all the better. That seemed to at least be the idea behind using a 30 Seconds to Mars song in the credits to Dragon Age. However, and pardon my French, it was a stupid fucking idea. And guess what?! I'm going to tell you why. But first, prepare yourself for awful, because it's headed straight for your ear-holes.


Easy buddy. We don't wanna excite EVERY stray dog in the area.

While I will discuss why the use of the song doesn't work in a moment, I wanna make fun of the band for a while. I had honestly never heard one of their songs before this one, and luckily for me, I have yet to hear another. Sure, you might be angry at me for trashing a band when I've only heard one of their songs, but I don't have to read an entire Twilight book to know they are absolute garbage. And no, I'm not calling 30 Seconds to Mars the musical equivalent of Twilight. That right is reserved for Justin Bieber and the like. However, at least in this song, the singer seems hell-bent on making noises similar to the ones I made during my several bouts with kidney stones. To be blunt, he sounds much like how my father describes a girlfriend I had in middle school, "bitchy."

But now on to why the song doesn't fit. If you've played Dragon Age, you would know that the entire soundtrack is made up of medieval era sounding ballads and such. So when the ending happens and the screen fades, the last thing you would expect to hear is a pop song. But... it's there. And now you have to deal with it. That isn't even the biggest problem. The thing is, the song sounds like one to glorify a hero who fights to save his world and loved ones... but you don't have to play the game that way. You can play like a massive asshole, which ends in several groups of people probably wishing they were killed by Darkspawn. So it doesn't make sense to have that kind of ending met with a song such as "War" (that's what the song is called). Apparently something similar happened with Mass Effect 1, but I don't remember it. I looked up the song and my guess is it's a repressed memory. I think I have a lot of those.

The Elitist's Favorite Video Game Moments: Med/Health Packs

Belabored by bullets? Prostrate from a pistol whip? Bedraggled from a beat down? Dying from some horrid incurable disease? Well, worry no more, because straight from highest minds in the entire universe come the new wave of medical advancement! The all curing sure fire way to shake out any thing that might ail your physical form! The almighty MedPack!

MedPack can take many forms!
After years of research, the team from Save the Galaxy from Zombies Incorporated stumbled on more than they ever thought possible. Starting as a noble cause to stop the Zombification process, which we all know to be such a threat in our times, the team came across the miracle salve of all healing agents; the MedPack. Now, with all medical ailments of every conceivable kind cured, the path towards a brighter future, with less Zombies, can finally begin. The horizon looks hopeful already.
The MedPack was first put into action using a test team during one of the many Zombie outbreaks. The team was installed and was forced to fight for their survival. The team had no idea that they were participants in a field test, they just took the miracle of the MedPack and used to survive. Using only the healing packs and piles and storehouses of ammo guns and explosives the team somehow managed to fight their way to conveniently placed "extraction points", being monitored the entire time, of course.

The most recognizable form...
This was the team in action, our cameraman being almost inhumanly sneaky, able to get so close without being detected. He is such a professional.  No injury is too great, the team, near death, simply apply the contents of the pack on their body, and they are, as if by magic, right as rain. Ready to kill Zombies once again. Have you lost a limb in the heat of battle? MedPack shall ensure it grows back!
Did you stand in noxious slime too long? Didn't try hard enough? MedPacks will replace your diseased flesh!
Have a plethora of flesh wounds, festering cuts, and blisters? MedPacks!
Simply have a headache? Well, that Zombie on your face might be a problem, but the MedPack can fix that too! No task is insurmountable!
I digress, at roughly 5mins, you can see the amazing healing quality of the MedPack.


What are the contents of the MedPack, you might wonder. Well, that is half the glory of the MedPack. As far as we can tell, MedPacks are entirely empty. Simply hold the device, act as though you are doing something that looks like it might heal you, and viola! The MedPack's glory ensues, and you have been saved.

The MedPacks wonders don't end there though! Somewhere in the void of space, the MedPack has been honed, so efficient now, that you don't even have to act to activate its power. Simply wish to be healed, and as long as you posses a glorious MedPack, your health bar will fill up faster than you can say "cut off their limbs"! Now, if only all those fancy space-people could figure out how make health bars you can see! Am I right?! Hahahahaha!
See? Like this! Not that hard Isaac!

4mins, and you shall see the miracle. Sort of...



There you have it folks. This year's greatest achievement, and, dare I say, the greatest achievement man as ever seen! Long live the MedPack!

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