The Castlevania bandwagon always appeared to me like just a Metroid knock-off. Well, it kind of was, but it was good. It was an answer to a wildly successful game to a public that wanted more and it took off, creating its own fan base. I was late to party and I could not regret it more. I have played (although not beaten) all of the Castlevania games for NES, SNES and the few that released for the DS. I even tried the attempts made to bring Castlevania to the consoles in the PS2/GCN/XBOX era. Those always left me wanting for more, they were not very well-produced games, and so I was left with a conditioning that Castlevania will always be doomed to old-school side-scrolling adventure. Upon seeing that Lords of Shadows was going to a reboot on Castlevania, I shied away immediately, knowing what I had experienced previously, my poor gamer heart can only take so much emotional abuse. We are a fragile people, us gamers. After reading a lot and seeing what was released on the game, I decided it was worth a chance. After all, it looked so damn pretty.Initially, I was torn. There were things about it that I absolutely loved, but there were things that made me throw my controller to the ground, sending my battery pack sailing across the floor (took me 15minutes to find the damn thing). So I think the best way to bring to you the low down on Castlevania: Lords of Shadow is to be completely unoriginal and throw you the pros and cons!
Good things: There are a’plenty. The immediately obvious thing about the game is that it is gorgeous, and the beauty is not limited to the cinematics, for the game-play looks just as good. There is a moment when Gabriel breaks through a stained-glass window, and the glass shatters all around him, the light is reflecting off all the shards of colored glass, and he is sailing through with the sun at his back, it really is quite inspiring. The environment was fluid and detailed. Very detailed. Too detailed sometimes, but I’ll mention that later. Not only the environment is a great testament to the visual beauty of the game. The characters act, flow and are animated with such perfection, I thought at times that actors had to have physically done this (and they probably did) because it was far to flawless. The voices matched perfectly with the animations of the characters, to create such a seamless experience. Voice acting is so so very crucial to gaming in this generation (for me anyway), and Konami knew that, and recruited a fantastic team to voice the characters in LoS. No complaints from me there. It is truly a marvelous thing, to see acting (animation), and voicing match in such a stunning manner.
Good things: There are a’plenty. The immediately obvious thing about the game is that it is gorgeous, and the beauty is not limited to the cinematics, for the game-play looks just as good. There is a moment when Gabriel breaks through a stained-glass window, and the glass shatters all around him, the light is reflecting off all the shards of colored glass, and he is sailing through with the sun at his back, it really is quite inspiring. The environment was fluid and detailed. Very detailed. Too detailed sometimes, but I’ll mention that later. Not only the environment is a great testament to the visual beauty of the game. The characters act, flow and are animated with such perfection, I thought at times that actors had to have physically done this (and they probably did) because it was far to flawless. The voices matched perfectly with the animations of the characters, to create such a seamless experience. Voice acting is so so very crucial to gaming in this generation (for me anyway), and Konami knew that, and recruited a fantastic team to voice the characters in LoS. No complaints from me there. It is truly a marvelous thing, to see acting (animation), and voicing match in such a stunning manner.
Special thanks to IGN, for having awesome pictures. |
Bad Things: the part I don’t really want to do. For all my googly-eyed talk of how pretty is, how it manages to keep Castlevania charm and how much fun the combat is, all of those things have pretty noticeable flaws, flaws that made scoring this game quite difficult. I mentioned that the amount of detail was an issue, how can more beauty be a problem? Well figure it out! No wait don’t go! Okay, I’ll tell you… You see, during the game, you encounter many obstacles that need to be overcome by climbing on walls of cathedrals, castles, canyons walls and the like. To do this, you mainly jump from ledge to ledge with the occasional need to swing to other parts using your Combat Cross. This is where an over active attention to detail became a problem. At times, the next ledge would not be overly apparent, the environment was so beautiful and realistic, that it was not always obvious where Gabriel could jump next, often times leading to the player attempting to make a jump to what they thought was a ledge and when it turned out NOT to be a ledge, well, you plummet to your death. This was not a huge deal, but I mentioned it, so there
Look Cool Mounts!! not... |
Again, I am not one to piss and moan about game difficulty, but I was playing on the 2nd difficulty (one up from the easiest) and there were times where my controller became airborne. The other issue with these bastards was that they showed up all the bloody time. Every step you took, you were fighting another Vampire version 2.0 or four. It became annoyingly frequent, because every time was a chore, and instead of an enjoyable challenge, it was just effing vexatious.
Doesn't look much like Twilight does it? That is a real Vampire my children. |
Look Magic! Look... Despair.... |
Score? 8 out of 10
0 comments:
Post a Comment