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Wednesday, January 26, 2011

Little Big Planet 2 Review

So, you are probably thinking some combination of three things: Wow, these guys are really slow at writing reviews I hate them, Oh this should be interesting I enjoy LBP, or What the hell...? Why is The Elitist writing a review for a PS3 game?!?!?! WHAT HAS HAPPENED TO MY WORLDDDDDDDDD!?!?!?!?!?!?!?!?

Okay, so that last might have been exaggerated a tiny bit...
I shall note each thought respectively: Yes we are. Primarily because we don't even get to buy the games until every one else has already reviewed it, and we have school and it takes time to beat things. I'm sorry, we love you anyway. LPB is a fun game, and a review about it should be amusing. SETTLE DOWN! It is going to be okay! Chris let me borrow his PS3 because I fell in love with the level creator, its going to be fine, I promise.


This is what I looked like while saying "diddle daddle"
Enough with this diddle daddle!

I have to inform the reader right off, that this review cannot be based on "improvement" or relative to the first one. For one whale of a reason. I have never played Little Big Planet. So, this is going to be a completely solitary review, based only on my past knowledge of games, and prior experiences. Should be fun!

First impression.
Charming, adorable. like grown up Epic Yarn. Right as you jump into the game your cute little sack boy is skipping through a colorful and fun environment seeing the credits presented to the player in a very creative way. That creative charm is the center of the whole game. The entire premise of this game, this franchise, focuses on creativity. Everything from creating levels, to controlling the emotion and movement of your sack boy, is all based on your own imagination fueled by this wonderful outlet.
Which brings me wonderfully to the first thing I would like to discuss. The level creator.
The only real reason I wanted to do this review was because I could not be torn away from the game when I started making levels. I was like a kid in a candy store; a sometimes creepy, destructive, highly engineered candy store, but a candy store made specifically for people who want to use LBP to build a calculator. (Although, it was a lot harder in LBP one) I'm not necessarily proud of this... The game is so ri-donk-ulously capable, that really almost anything you can think to do you can implement. I found myself trying to come up with ways to beat the system, only to find that I wasn't capable enough. The game could do anything I wanted, I just didn't have the prowess (or sometimes motivation) to implement my design. Which does bring a minor flaw. It does become painfully tedious at times, creating simple structures such as.. well I don't know.. a floor! Why couldn't you just have let me build a rectangle! Squares and Rectangles are only sometimes the same thing!! There are certain limitations, that are quite readily over come (building a floor for example requires, just to name a few, squares glued together, a square that has been stretched using the corner molding tool, etc.), but you just have to really want it. It is hard to casually make a level, because it is so capable, simple designs can be swallowed by the complexity. So, if you are an engineer who really enjoys building, just for the sake of the build, then this is certainly for you (which is why I am so enthralled by it). The average guy looking to dick around on map editor, to make something to piss off his buddies.. or whatever... is going to find himself overly frustrated by the sheer scope of possibilities. It truly is admirable.


ajbujababadnahoobeejamaabee!!! (baby talk)
The things that people out there are able to do with these features is absolutely phenomenal. After spending several hours playing through some of the top rated user created maps on PSN, I was sure that if I ever wanted to creates something as successful I would need to devote 100% of my time to it. I guess this is where I make the "I would have to be the kid who still lives at home with his mom and masturbates to cartoon chicks while he makes his gay fag-ass maps all night long" but, I think that is really a realm where Mr. Fanboy feels more at home. He knows his way around the insults a little better than I. Fag. Anywho, the community input adds such a new level to the game. What happens when you add friends to a never ending flow of brand new levels?! You have yourself infinite entertainment, my children.

Single Player!!!
Its a platformer. You jump here and there, you hit bounce pads, and swing from grapple hooks. You wear cake shooting guns, and throw pies in bosses faces. You make sad, happy, scared, and angry faces, you dance and nod, and you slap your crazy love bots in their noses. (and then laugh hysterically as they come back for more.) Its super adorable, super fun, and pretty addicting. Challenging enough to keep me trying (especially with the quadrabillion items you have to collect for 100%) and fun enough to not piss me off. The physics can be a little off. For instance, Sack Thing is a little floaty. This adds an odd dimension. It lets the player have some wiggle room to jump, and also allows the levels to require more finesse when reaching certain objectives. It also means you can over

--ump some platforms or gaps, or be in the air too long causing you to hit something that kills you, because sack boy will float longer than you think he should...... What? What-n--no I didn't say anything. Yea-yea.. ye-no I'm fine. Really!
Other than that minor jump issue, which really is a minor minor facet, I can't even in good gamer conscience call it a problem, the game makes a flawless platform game. Bravo.

9/10 CAKES!!!!!!!!

2 comments:

Johnny Fanboy said...

You're a kid who still lives at home with his mom and masturbates to cartoon chicks while he makes his gay fag-ass maps all night long. Fag.

The Elitist said...

Johnny, you are such an inspiration to us all.

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