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Sunday, July 31, 2011

New Minecraft Monster Detailed for Adventure Mode

Tall, (3 blocks) completely dark, long arms and legs that are thin and lanky, and a creepily violent aversion to being looked at, the Endermen will be the newest addition to the monsters that roam the Miecraft world with the addition of Adventure Mode.

Saturday, July 30, 2011

Nintendo President Cuts His Salary: "I feel greatly accountable..."

Nintendo President Satoru Iwata is taking 50% out of his paycheck each year, in order to make up for the disappointing 3DS sales, saying

Wednesday, July 27, 2011

Urgent Sales! Mass Effect 2 DLC 50% off!

Hurry gogogogogogogogogogo!

If you gave yet to play the ME2 DLC, and want some unplayed Mass Effect to hold you over until ME3, go hop on to XboxLive and get the DLC for little amounts of monies.


From Dust Launch Trailer: Welcome to God Mode.

If ever you experience an existential quandry of self loathing, doubt, or the feeling of insignificance...

Go be a god for a little while


Monday, July 25, 2011

Eiji Aonuma Says Majora's Mask 3DS Not Impossible (Maybe)

I have a weird affection for Majora's Mask. In some ways, I have more nostalgia for it than I do Ocarina of Time (it's a long story). So naturally, when I heard the news that Majora's Mask for the 3DS could be a possibility I kinda freaked. It's nowhere near a for sure thing, though.

Take your nightmare fuel like a man.
As Legend of Zelda producer Eiji Aonuma told Nintendo Power, “One of the big things that made [the Ocarina of Time] remake possible was that there was an outpour of emotions from people who said they would like to see this game done.” Basically, that means that if enough fans generate that kind of support for a Majora's Mask remake, it could very well happen. Aonuma also talked about some welcome variations, saying that "a handheld Majora's Mask where you could kind of just set things down on your own time - close it, set it aside and come back to it later - might be a gameplay element some fans will actually take to.”

Majora's Mask has always appeared to be a polarizing game in my experience, but I for one would love to see this done. Here's hoping us fans can generate enough support.

Star Fox 64: 3D Trailer

As the wave of up and coming 3DS titles approaches, we are finally starting to see more hype for the releases. For exmaple:



Get this guy off me!!
uggghhh

Star Fox 64: 3D is going to hit stores September 9th. Get excited.
I hope this game doesn't give me massive raging headaches...

Friday, July 22, 2011

Arkham City Penguin Reveal


As The O and E's resident Batman fanatic, I have been paying especially close attention to Arkham City. I am a huge fan of the first one and I couldn't tell you how many times I've played through it. Unfortunately, we all have jobs and school so going to Comic Con wasn't much of an option. Luckily , the internet makes it possible to consume at least some of that wonderment from the comfort of our shitty apartments that lose air conditioning from time to time.

Anyway, this new trailer comes hot off the heels of the news that Talia Al Ghul, the daughter of supervillain Ra's al Ghul and temporary Batman love interest, will also appear in the game. Personally, I don't know how to feel about that. On the one hand her presence could lead to welcome surprises as it won't be clear whether she will be a friend or foe. On the other, it's because of her that Damian Wayne exists and meh. But, I digress.

The real new news isn't about the Penguin being in the game. After all, anyone who noticed the Iceberg Lounge in the early teaser would have been able to come to that conclusion on their own. The truly big surprise makes his presence known at the end.


Born on a motherfuckin' monday.

Looks like we'll have to go toe to toe with Solomon Grundy now. I have a feeling that those chains won't hold. Also, does the Penguin seem a little too cockney? Oh well. I'm only more excited now.

Thursday, July 21, 2011

Skyward Sword Comic Con Trailer!

Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky, Please don't be gimicky,


Skyrim Gameplay Footage: Because there is nothing better to do.

LOOK AT THIS!
Dragons, holy shit Dragons. 

I was bored, and this video was officially released... (put on the internet)


Wednesday, July 20, 2011

The Outlaw's Least Favorite Game Moments: Dying in Demon's Souls


Well everyone, we're smack dab in the middle of the game drought and we are literally dying over here at the O and E. Game news has slowed to a crawl and if it wasn't for super secret projects we've been working on we would have nothing to bring you. Errr, bring you in the future. But, until those things are done, we're making due with what we have available. Thus, I've gone shopping for old games, and if you've bothered to read the title of this article then you probably know what game I recently bought. Yep, it's that practice in sadism Demon's Souls.

 You see, I was lured in by it's promise of great and difficult gameplay. I needed something to hold me over until the possibly fantastic Deus Ex. But apparently, no one told Atlus that there's a difference between challenging and flat-out unfair. This game is beyond a ball-buster and it all revolves around what happens when you die. And you will die. You will die a whole freaking lot.

Well shit
 So why is it so easy to die? Well, the combat is a tad stiff despite how many options you have. There's a button to dodge, one to block, one to parry, one to attack, one to heavy attack, ect ect. Then, of course, you can use magic and arrows depending on what class you choose and what you spec into in the future. All pretty standard RPG stuff. What isn't standard is how unforgiving everything is. You will get hit plenty and it will do lots of damage. And what happens in this game when you are dealt enough damage?


You basically become the undead.

In a manner of speaking that is. You see, when you die you basically become a spirit who can still hurt things and be hurt in return. Sounds kinda cool actually. Well, not if you take into the account that the price of being dead means you have less health. Yes, if you die, the game punishes you by making itself harder. You can resurrect yourself with certain stones that you can buy or find, or you can do it the hard way and defeat the next boss. Either way, it all sucks. Oh, and that's not the only punishment. Dying means all the souls you've collected that can be spent on items, upgrades, and leveling up are now lost... sort of. If you can find the blood spot that marks the place of your death, well hooray! You can get all of your stuff back! If you die before you do, though, another blood stain will appear, and aaaaall your original souls will be lost. That's the video game equivalent of giving you the finger.

Greetings, traveler! Remember rule number 1: Have fun!
Anything else? Well in the training level you are also sent back the Nexus (main hub) when you die. That means when you enter the level again you are dropped off at the very beginning and all the enemies have respawned.  AND THIS IS JUST THE TRAINING LEVEL. The saddest part is that the game is actually really cool and has some awesome set pieces. It's just too unforgiving for me to really get into. But some outlets gave it game of the year so what do I know? At least it's not Ghosts N' Goblins. Fuck that game.

A few demotivators to get you through the week.

In case you couldn’t figure it out by the subtle bit of advertising above, today I’ll be posting a few ME2 drawings, seeing as how I’m a very exciting lady and I find myself halfway through a third playthrough and starting a fourth. Gotta love summertime. Apologies to Sheploo up there for the pinkness of his skin. I’d only recently been working with colored inks and it looks like I was a little heavy-handed with the scarlet. Woops. All joking aside, this really is the best blog in the galaxy.

Tuesday, July 19, 2011

The Elitist's Favorite Video Game Moments: Innovations to JRPG Combat

I know this is really specific, but I have reason. Recently, on account have an industrial strength case of video game boredom, I picked up a random JRPG style game called Blue Dragon. I have never played it before, I love JRPG's. The game was drawn by the dude who draws up Dragon Ball Z (Akira Toriyama), and the writer is Hironobu Sakaguchi, who created Final Fantasy. So I bought it.




It's a good game, I am really enjoying it. One issue, the combat is completely unchanged from what you would expect from a turn based JRPG, and that makes me a sad... something. 


Don't misunderstand, I am really really enjoying this game. I could be enjoying it more, however.

So back in the glory days of Squaresoft (when FF games were always good) JRPG's like Star Ocean Second Story, Xenogears and Legend of Dragoon were my video gaming life. I had grown really tired of the typical turn based Attack Attack Attack Attack of old, so I really gravitated to these three games because of the way they twisted to charm of JRPG's and made the combat something engaging and shit tons more fun. 

These new styles really turned me away from the typical fighting and made my love for new combat techniques so much greater. FF has never been able to make a innovative combat tweak quite like these. Unique innovations lead to games like Tales of Symphonia, which was much more palatable for the greater population. Thank you smart people!


Legend of Dragoon

Add timing for engaging attacks!





Star Ocean: Second Story

We can run around!





Xenogears

Robots!!!!!!!

According to Video Games: Lessons in Love

As an intelligent, informed, and inquisitive individual, it’s surely no surprise that you, dear reader, have learned a great many things from a great many places. Today, I’d like to offer you some lessons that I’ve learned about dating and relationships, lessons I’ve learned from an interesting source: video games. Yes, yes, this may seem counter-intuitive, but give it a chance and you might end up glad you did. Or not. We extrapolate, you decide...

I mean...if you don't like extrapolation, there's an alternative. It's even fair and balanced!

Friday, July 15, 2011

Final Fantasy XI Port to the Vita

Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Why?

Oh, oh no wait. I got it, I got it. Everyone hated FF XIV because it wasn't FF XI (which I played... for nearly 2 years.) Sooo, now XIV is free to play until you fix it, and make all of your eighteen fans that still play not hate you as much. Well. everyone seemed to like XI alright, sooo... lets just make that game... again.

Joking aside:
It's probably a good idea, bring back that game everyone already liked, but now use it to market a new system. Odds are good it turns out to be a win-win or at least a break even-break even.
What is pretty ccol, is that this will be the first time (save for one other MMO currently in development specifically for the Vita, DUST 514) an MMO exists on a handheld console, which I like the feel of. It brings the genre to a new light, and may spawn some new ideas from some of the more creative developers out there.

Whether or not this is even possible is a debate SE is currently having with itself. porting a PC/PS2 MMO to a small handheld is no small feat, so I guess we shall see.

Thursday, July 14, 2011

Netflix On The 3DS Goes Live Today

For all of you who have been waiting to stream movies on a small screen, Nintendo has finally made good on its promise to provide Netflix on the 3DS. Starting today, American and Canadian users can now download the free Netflix app on the e-shop and then pay to actually watch  movies and TV shows.
I've grown tired of posting pictures of the 3DS, so here's a picture of Puppet Angel from a Season 5 episode of "Angel" which is watchable on Netflix. See what I did there?

Plans start at $7.99 and, of course, using the app will require a broadband connection. And for all you parents out there who think your kids don't know anything about sex or violence these days, yes there are parental controls you can implement.

While it's basically your normal experience at the moment, it will eventually be able to utilize the 3DS' capabilities and stream 3D movies without the glasses. My guess is that this will be its prime selling point as all manner of portable devices already have the same service with faster streaming and battery life. It's all the same to us, though. If you want to squint to watch movies that's your business.

Tuesday, July 12, 2011

Saints Row: The Third - Professor Genki's Hyper Ordinary Pre-Order Pack!


For anyone unfamiliar with the Saint's Row franchise, just think of all the ridiculous shit Grand Theft Auto used to do and multiply is by 10. Actually, that's too much, maybe 2, or 3 perhaps. Either way, the games are still quite fun despite the air of rip-off they exude. While I've never bothered to pre-order one, that might all change with the "The Third." Why? Because the bonus. You see it's... well there's this... You know what? Just watch this. I had to find it on youtube anyway.


MY MIND!

Now that life will never be the same you might as well think of pre-ordering it yourself. Then it'll be like taking acid anytime you want, but without the whole illegal thing.

Saturday, July 9, 2011

Full 15 Minute Bioshock Infinite Demo



Shhhhhhhhh. Don't talk. I know what you need. Let's not let words get in the way.



Mmmmmmmmmmmmmmmmmm

Mind blown.

Friday, July 8, 2011

Introducing The Comicker: it’s kinda like the word “magicka”, but with comics.

Ohai. The Comicker here, resident artist and the newest writer for the greatest blog in the galaxy! Perhaps you’ve seen my earlier illustrations on this site, such as the gangsta Argonians or those magnificent tuxedo tigers? Or maybe even my webcomic? No? Well go look. Now.


Oh, you’re back? Flippin’ fantastic. Now that you’ve familiarized yourself with my work, let me assure you that there is more coming. Plus, WORDS! That’s right—now and then I’ll be posting reviews via comics, various game-related drawings, and maybe even the odd article or two. Get excited. Or take a nap. Whatever is fine, really.

Why the Halo Remake and Halo 4 will be the Best Games Ever.

*Introduction from The Outlaw*
Back in December, we did a typical gaming site activity and wrote a series of game of the year articles for 2010. It was then that we allowed the now infamous Johnny Fanboy to give his opinion in the written form. It was poorly written form, but written form nonetheless. For those of you who need reference, here is a link. Well, it's been a while since we've heard from him and there is a very important reason for that. You see, the article was full of so much offensive content and bad diction, so many off-topic rants and insults, and so many unwarranted attacks, that Johnny actually became one with the internet. He shed his mortal coil and was elevated to the status of " The Great God of Internet Chaos." However, it was here that he was forced to do more observing than actual participation in said chaos, with his only real powers being those of slight, subtle manipulation of those who post comments anywhere on the web. Not having a penchant for the whole "being subtle" thing, Johnny fell from grace and returned to Earth right before Microsoft's E3 conference. Upon hearing the news of the new Halo releases, he was immediately reduced to a coma-like state. Having only regained consciousness this morning, Johnny has decided to return to preaching the word of Halo and why he thinks it's the best game series ever. Back in front of a keyboard due to our horrible luck, allow me to reintroduce, Johnny Fanboy.
-The Outlaw


Sup, bitches! I'm back from being a god and shit! You've never been a god have you!? I ruled you nerds and your internet lives! Anyway, I'm gunna tell you why the new halos are going to own your asses and I'm going to do it all in italics because that bitch Chris wouldn't tell me how to turn it off. Look how faggy these letters are now. Even faggier than normal letters! But who cares when there's halo to talk about!

So Halo 1 remake... I CAN'T FUCKING WAIT! That original campaign looks so much better. To bad I won't let any of you play with me. I don't need you fagnubs. I would just betray you over and over again while teabagging you AND killing the covenant! It also has kinect support so I can get my girlfriend with DOUBLE-D BOOBS WHO TOTALLY EXISTS to bounce around for me in front of my tv while I drink all the beers! All. The. Beers. Then I'll play the ONLINE MULTIPLAYER WITH ALL THOSE OLD, GREAT MAPS! Gunna snipe yo' ass in Blood Gultch!

Then there's Halo 4! It's gunna THE BEST GAME EVER! EVEN BETTER THAN REACH! There's gunna be sooo many pretty explosions! It's gunna be just like Transformers 3 which I've seen like 3 times. I'm going to beat you all at that game too, CAUSE I'M THE BEST AT ALL HALOS FOREVER! FOR. EVER. Yeah, we don't know much about it, but I just know! I was a freakin' god for fuck's sake! Anyway, I'm outta here. Your mom's been missing me... FAG!



Skyrim Fan Interview: First Impressions

Tuesday, members of the Skyrim team (Game Director Todd Howard, Lead Designer Bruce Nesmith, and Lead Artist Matt Carofano) answered questions from the Elder Scrolls community on Bethesda’s forums. In the Q&A, the team offered some clues as to what we can expect from the next installment in the Elder Scrolls saga.



Wednesday, July 6, 2011

The Elitist's Least Favorite Video Game Moments: ESCORT MISSIONS

If you read this and thought "Oh... Stephen... I'm sorry.. but leading stupid people, objects and vehicles through heavily armed resistances where I am the only hope for survival is my favorite." Then my only response is... please die.

"Video Game Hero, we have this Very Special Device! It needs to be delivered immediately! If this Super Secret Thing doesn't reach its destination, then all hope will be lost, and Our Team will lose this Confrontation!"

Case Number 1: The Hostage Mission

Our people of team Our Team have been taken prisoner/are under attack by The Enemy. We need you, Video Game Hero, to go in there, completely alone, and save all them on your own. You will receive no back up, and if any of our people die, you will immediately fail. We cannot guarantee that the hostages will be cooperative or will be competent in any fashion. I can almost ensure that the opposite will be the truth. Good luck, and Godspeed!


Case Number 2: Don't Let This Unarmed Vehicle Get Shot!

You are completely outnumbered; there is no aspect of this mission that is strategically sound or recommended. You have no team member (that will be able to help you in any way), and your vehicle in question is slow, enormous, and entirely useless for defending itself. Let the carnage begin.

Case Number 3: Get This Object Back To Base

We need this happy thing over there. It's really big, and really heavy. You cannot shoot while holding it and you will move 75% slower as well. The bad guys want it just as bad as we do, but it's already in their base. Go in by yourself and take it. Good luck, and have fun.

Tuesday, July 5, 2011

New Ico and Shadow of the Colossus HD Trailers


There's a reason that Sony allows Team Ico so many years to make a new game. It's because the ones they have made are breathtaking masterpieces that bring out the introspective thought processes in people. Yeah, the controls are a bit wonky, but everything else is solid. So with everything else getting HD remakes, why not up-res two beloved classics? After all, maybe it'll hold us over until the Last Guardian. No, it's not the same kind of complete rebuild Ocarina of Time got (and needed), but they still look fantastic. Take a gander.


For all of you who didn't take the idea of defending wispy people with sticks seriously.


Agro!

These are things I want. You should want them too.

Friday, July 1, 2011

Bioshock Infinite 2 Minute Teaser


It's official. Bioshock Infinite has been snatching up awards faster than Sarah Palin can screw up a history story we all learned in elementary school. Why has this been the case? Well, it's Bioshock, and from looking at the trailers and that old 10 minute demo it looks outstanding. But apparently, it's even more amazing than we thought, because game journalists have been gushing over a 14 minute demo that was shown behind closed doors at E3. The only problem is the rest of us haven't seen a damn second of it. Until now. In order to advertise the full demo being shown on Spike TV on July 7th, which will actually give you a reason to watch Spike TV, the first two minutes have been released for your viewing pleasure.


Scratch?! Roscoe?! I'm such a sucker for early 1900's lingo.

While I'm excited over everything new I see, there has been one huge consistent for me whenever we get more information on Infinite. I already love Elizabeth. Past demos brought out that protective feeling we got from Bioshock 2, but this has shown us a whole new side to this mysterious girl. Mainly that she's absolutely adorable. The more I see of her, the more apparent it is that Infinite could be another huge stepping stone in video game characterization. Now, if you'll excuse me, I need to go deal with the fact that I'll be giving Spike TV ratings... and that this is the third day in a row that my air conditioning has been out and my apartment is 90 degrees on the inside. I'm not making that up. *glug glug glug*

Dead Rising 2: Off The Record Expansion

Releasing October 11th, Dead Rising 2 Expansion titled Off The Record will be available for Xbox360, PC, and PS3. The plot for Off The Record follows Frank West, telling the story of the Fortune City infection from his perspective. Capcom promises new weapons, missions, enemies, areas, items as well as some new performance improvements.

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